[Ebook] 13th Age Core Book By Rob Heinsoo – Sigilo.us

[Ebook] 13th Age Core Book  By Rob Heinsoo – Sigilo.us
  • Hardcover
  • 320 pages
  • 13th Age Core Book
  • Rob Heinsoo
  • English
  • 07 July 2018

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10 thoughts on “13th Age Core Book

  1. says:

    When most gamers sit down and decide to write DD but better , we call it a fantasy heartbreaker When Rob Heinsoo and Johnathan Tweet lead designers of DD 4e and DD 3rd respectively decide to do that, the result is an elegant and exciting roleplaying game that combines the best features of many DD versions.At the core of 13th Age are the Icons, 13 powerful mortal archetypes who shake the world and whom the player characters have a relationship The Icons are a mechanical realization of the big NPCs in many settings, but in 13th Age they re divided against each other in tangled alliances and enmities, stretched to the limits of their abilities, and poised on the edge of catastrophe The whole setting feels like Europe circa 1914, in a good way The game is structured for thing to fall apart and the players to decide how the rubble will land.Character classes are another highlight of 13th Age Classes have been compressed into 10 levels, and are made nicely distinct from each other For example, Fighters can pick what power they use after they attack, Bards sing songs where the final verse has an escalating effect, and Sorcerers charge their spells before attacking Within classes there s plenty of room for diversity by picking Talents and attacks individually from a list, and enhancing them with Feats Characters will only master three skills by the end of the game, which makes for satisfying but reasonable choices.Combat is no longer tied to the grid ...

  2. says:

    A pretty terrific RPG at least on a playless read , though that shouldn t be a surprise given the pedigree It adopts lots of ideas from 4e, but adopts them for mechanics that are simpler, abstract, and oriented toward easy play...

  3. says:

    This RPG provided a different slant on ground that has been tread often The writing is excellent as is the organization of the book I found the notes from the designers to offer some great real world perspective.

  4. says:

    Another skim read of another RPG bundle In case you re wondering, I ve bought 23 bundles since 2013 Hence my attempts to finally read them Who knows, maybe some day I ll even play these games This bundle consisted of 1 the core rpg 2 13 True Ways, a book of additional options 3 13th Age Bestiary, a book of monsters 4 13th Age Eyes of the Stone Thief, a mega dungeon adventure 5 Shadows of Eldolan, an adventure 6 13th Age Book of Loot, a book of treasure 7 and a few short articles.The short version of the pitch is this is DD probably 4th edition with a lot of influence from narrative indie games So there s an emphasis on combat and the cool moves you can do, but there s also a lot of leeway with creating fantasy heroes For instance, yes, there s class and race rules, but there s also a one unique thing about you that may be useful for the GM as a hook or a story engine In other words, you re not just playing an elven fighter, you might be playing the last living elven fighter who practice...

  5. says:

    13th Age is the classic swords and sorcery tabletop game, modernized It s a system built for fast, fun combat that also encourages role playing and improvisation It tries to balance the races and classes available to players while also making every choice feel distinct And it trades in depth simulation of its fantasy world for simple yet clever game mechanics.This shouldn t surprise you once you know that this game is the brain child of Jonathan Tweet and Rob Heinsoo, lead designers of Dungeons and Dragons 3rd and 4th edition, respectively 13th Age is very much a descendant of those games, but it is able to jettison a lot of their baggage It s simpler and faster than 4th Edition and tactical and balanced than 3rd And it also adds mechanics specifically to encourage role play, something no edition of DD has ever done.This game is not for everybody If you prefer an exhaustive fantasy simulation that has tables that list the overland travel speed of a one donkey cart or an entire sub system of grapple rules this is not your game But if you want a game where a mission from the Archmage finds you fighting storm giants on top of a migratory terr...

  6. says:

    This is my 4th read through of the 13th Age Core Rulebook and it still continues to impress me with its grand ideas, fresh take on DD, and excellent rules structures Like many longtime DD players, I hated 4th Edition it was the most divergent and boring of all the editions and will likely be looked upon historically as a massive failure However, it s failure spawned several DD clones such as Pathfinder, Dungeon Crawl Classics, and 13th Age By far, 13th Age is the best of these DD variants In fact, with the possible exception of Earthdawn, 13th Age is my go to game.Although I currently run a weekly 5e game, this might very well be my last one 13th Age just does the high action, over the top, gonzo style that I want from DD Sure, it s not realistic in any sort of way However, if I m going for serious role playing, I l...

  7. says:

    I really wish I had read this sooner had it on my electronic bookshelf for 4 years and once I finally opened I I discovered it was full of oh so much goodness 1 resolves the issue of the 15 minute adventuring day and the wand of 50 cure moderate wounds spells makes sure we re at 100% in every encounter with a healing and recovery system that leans straight into simulation be damned, this rule makes the best game experience and not blinking The solution is innovative and easily workable 2 the icon rules slot neatly into existing game settings and give a clear way to weave the PCs into game setting s politics and society 3 the monster stats stripped down, easy to read and making simple mini programs for randomizing the monsters actions is sweet and fun So much to love Even ...

  8. says:

    Being new to role play games like this, I find it interesting and overall good but has some weird idiosyncracies that make actual implementation of gaming difficult leveling, character development, role to a...

  9. says:

    I wish I had known about this system sooner I could have skipped DD 4E entirely and have been immensely happier Now that 5E is out and runs along my 3.5E tastes, I m not sure I d reach for 13th Age over 5E.However, there are some key concepts mechanics in 13th Age I plan on incorporating into f...

  10. says:

    Definitely not a core book for beginners, as lots of the rules assume you re familiar with DD at the very least I appreciate the generic feel of the setting Let s you overlay it on top of any other game, really.

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